﻿using System;
using System.Collections.Generic;

/// <summary>
/// 元素伤害
/// </summary>
[Serializable]
public class ElementalInjury : PropertyBase
{
    public const string key = "ElementalInjury_";
    public PropertyValue<object> fireElemental = new PropertyValue<object>(0,key + "fireElemental");
    public PropertyValue<object> iceElemental = new PropertyValue<object>(0,key + "iceElemental");
    public PropertyValue<object> toxicElemental = new PropertyValue<object>(0,key + "toxicElemental");

    public ElementalInjury()
    {
        propertyList.Add(fireElemental);
        propertyList.Add(iceElemental);
        propertyList.Add(toxicElemental);
    }
}